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5 Unity Must-Know Tips!

I wish I’d known that earlier to boost my workflow :)

Mina Pêcheux
CodeX
Photo by Kelly Sikkema on Unsplash

After years of developing little games and prototypes with Unity, I’ve seen the engine evolve in various ways, and progressively add quite the number of features.

Because Unity is a generalist engine, each new release can of course offer features in many domains — from graphics to tooling, sounds, optimisation, or even brand new scripting techniques. So, stepping to a new Unity version can be a hell of a ride, and an incredible moment of discovery.

Note: By the way, curious about how to properly choose your Unity version? Check out this video I made on the topic :)

Sure, some of those new tools just don’t really fit my workflow, and I’m not saying you ought to use 100% of the new pack of features each time.

But today, I want to put the spotlight on 5 Unity features (+ a little bonus one) I find really useful, and yet sadly a bit unrecognised…

N°1: Running a function in edit mode

During this intense dev phase where everything is running lose, and you just want to put some ideas down, one of the most time-consuming part of a Unity pipeline is, to me, this little wait when clicking on the Play button.

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