Mina Pêcheux

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Unity’s logo


Let’s continue working on our RTS and see how to use Unity’s terrain tools to make a nice landscape!


A short story set in a near future — Internet and our societies have fallen and the law of the jungle prevails…

2063. After the Event, communities have reformed — while the majority of the population has regrouped in a handful of megacities under lockdown, the rest are scattered across the globe and fighting for their survival. This is the story of seven survivors stuck in a bunker, in the Middle East…

Chapter 4—Aiko

  • It burns my eyes. Can we go inside?
  • Just a minute longer.

Here’s a little animation I made in 1h to play around with particle systems and bloom rendering in Blender!


Let’s continue our 3D runner game and work on the game over logic :)


Let’s see how to implement a basic waypoints-based patrolling system for a character unit!

A bit of context


Here are some strangely cool features from PHP that can make your life easier :)

Photo by Ante Hamersmit on Unsplash


Can we generate abstract art procedurally with AI?


A short story set in a near future — Internet and our societies have fallen and the law of the jungle prevails…

2063. After the Event, communities have reformed — while the majority of the population has regrouped in a handful of megacities under lockdown, the rest are scattered across the globe and fighting for their survival. This is the story of seven survivors stuck in a bunker, in the Middle East…

Chapter 3 — Rick

Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)

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