Gamedev Log: “Slash’n’crack” #1 (Unity/C#)

A step-by-step log of how I made a basic Unity/C# mobile game: “Slash’n’crack”!

Mina Pêcheux
Geek Culture
Published in
6 min readFeb 7, 2022

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TOC | Gamedev Log: “Slash’n’crack” #2 ➡️

Last December, I wrote a series of blog posts on how I programmed a simple Unity/C# game: The Escape! In this basic arcade game, you control a little ship and you have to avoid the randomly generated walls and other obstacles.

In the upcoming weeks, I’ll publish a new gamedev log for another game: Slash’n’crack :)

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Mina Pêcheux
Geek Culture

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)