Godot VS Unity: Physics Basics

Which engine has the best physics tools for you?

Mina Pêcheux

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When we think about it, virtually any video game needs to feature some type of physics. After all, even a game as basic as Pong relies heavily on that since the whole point of this game is to use collisions to block and reflect a ball to the other side.

That’s why knowing how to add physics to your games is a crucial skill for any game dev — and all game engines should make it easy to do so.

So, how do Godot and Unity compare on that front?

This article is also available as a video:

🔶 By the way, don’t forget that you can get my Godot getting-started ebook for a small price on Gumroad 📙, or check out all my Godot tutorials on Github 🚀 for free!

Gravity & rigidbodies

In both Godot and Unity, we can easily apply gravity to objects by making them rigidbodies.

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Mina Pêcheux
Mina Pêcheux

Written by Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)

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