Godot VS Unity: Physics Basics
Which engine has the best physics tools for you?
When we think about it, virtually any video game needs to feature some type of physics. After all, even a game as basic as Pong relies heavily on that since the whole point of this game is to use collisions to block and reflect a ball to the other side.
That’s why knowing how to add physics to your games is a crucial skill for any game dev — and all game engines should make it easy to do so.
So, how do Godot and Unity compare on that front?
This article is also available as a video:
🔶 By the way, don’t forget that you can get my Godot getting-started ebook for a small price on Gumroad 📙, or check out all my Godot tutorials on Github 🚀 for free!
Gravity & rigidbodies
In both Godot and Unity, we can easily apply gravity to objects by making them rigidbodies.