Implementing 2D point-and-click navigation (Godot 4/C#)

Let’s see how to use Godot’s built-in nav utilities to move a unit through a field of asteroids!

Mina Pêcheux
CodeX
Published in
12 min readFeb 22, 2024

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Moving the player’s avatar or AI units in your game level can sometimes seem difficult, especially when there are a bunch of walls and obstacles everywhere the characters need to avoid.

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Mina Pêcheux
CodeX
Writer for

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)