Making a Hack’n’slash #5: Introducing combo attacks
Let’s keep developing our Hack’n’slash and add some attack logic to our hero!
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8 min readApr 28, 2022
⬅️ Interlude #1: Automating your Unity imports | TOC | Tutorial #6: Hitting enemies ➡️
In the previous episodes, we saw how to import a 3D model from Adobe Mixamo and animate it according to its current “state” (Idle or…