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Making a RTS game #33: Using Unity’s terrain tools (Unity/C#)
Let’s continue working on our RTS and see how to use Unity’s terrain tools to make a nice landscape!
⬅️ Tutorial #32: Creating a debug console| TOC | Tutorial #34: Improving unit navigation & adding unit formations 1/2 ➡️
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🚀 Find the code of this tutorial series on my Github!
Disclaimer: this idea of tutorial came from NeXuS, big thanks to him! :)

When you design a game, you always have to work on various things: programming, assets, level design, UI stuff…
So far, most of this series has been about C# programming and UI. There is, however, another nice game feature we can discuss: how to prepare a terrain to put our buildings and characters on!
Creating a simple terrain
Unity terrains are a specific type of 3D object that can be modelled, painted and sculpted with unique tools. Contrary to basic primitives like cubes or planes, terrains are more “evolved” meshes that you can tweak and configure in many ways with intuitive and user-friendly brushes.