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Making a RTS game #39: Boosting our game scene (Unity/C#)
Let’s continue working on our RTS: today, we’ll improve our game scene!
⬅️ Tutorial #38: Using workers to construct buildings 3/3 | TOC | Tutorial #40: Fixing our minimap ➡️
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🚀 Find the code of this tutorial series on my Github!

The last articles have been pretty dense, and we’ve refactored big systems. So, what if we calmed down a bit and focused on some quick-win features this time? :)
Today, we’ll work on various little improvements for our game scene: we’ll add spawn points to precisely determine where the initial buildings will be placed, we’ll add some minimap icons for player units and we’ll even see how to take a screenshot of the current minimap to get a “snapshot” of the level!
Adding spawn points
So far in the series, we’ve been spawning just one building for our current player, in the middle of the screen (depending on where the camera was pointing initially). This is, of course, not very usable in a real RTS game!
Usually, those games have a system of spawn points: the map contains some reference anchors for each player in the session that are…