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Making a RTS game #44: Importing models & animating our characters 1/2 (Unity/C#)
Today, let’s continue our RTS: we’ll see how to import some 3D models and animate them!
⬅️ Tutorial #43: Designing our main menu 2/2 | TOC | Tutorial #45: Importing models & animating our characters 2/2 ➡️
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🚀 Find the code of this tutorial series on my Github!

Up til now, we’ve mostly been using placeholders or primitive shapes for our various RTS units. Even though we’ve worked a bit on our buildings, the characters (like the Soldier and the Worker) are still cubes or spheres.
But when making a video game, you usually want your characters to be more advanced models with nice textures and animations!
So in this tutorial and the next one, let’s look at importing 3D models into Unity to get more complex meshes than primitives, how to setup an animation system and how to control it using our C# scripts. In this first part, I’ll focus on the imports and basic preparation.
Important note: throughout this tutorial, I will be using a low-poly character model I made recently: a little knight. It’s available on my CG Trader account if you want to get it — but…