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Making a RTS game #48: Various fixes, improvements and clean-ups (Unity/C#)

Today, let’s rework some of the game mechanics to fix & improve our RTS!

Mina Pêcheux
CodeX
Published in
13 min readFeb 10, 2022

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⬅️ Interlude #3: Showing our updated minimaps in the menu | TOC | Tutorial #49: Optimisation tips & tricks ➡️

📕 Get the ebook and bonus material on Gumroad!
🚀 Find the code of this tutorial series on my Github!

It’s been since I’ve begun this RTS programming tutorial series and, in all this time, : we’ve made units with a basic AI, we’ve designed a resource management system, we’ve serialised data in various ways, we’ve prepared lots of UI elements and dynamics, we’ve talked about sounds, and of importing external models…

Although there are still a few things I want to implement in the upcoming weeks, in this article, I first want to make the project more robust. So we’ll take care of for bugs I saw along the way, or that readers kindly pointed out, and even of that could make the game a bit better.

Ready? Then let’s go! :)

Fix: all units can build… and units can enter an already placed building!

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CodeX
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Published in CodeX

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Mina Pêcheux
Mina Pêcheux

Written by Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)

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