Member-only story
Making a RTS game #48: Various fixes, improvements and clean-ups (Unity/C#)
Today, let’s rework some of the game mechanics to fix & improve our RTS!
⬅️ Interlude #3: Showing our updated minimaps in the menu | TOC | Tutorial #49: Optimisation tips & tricks ➡️
📕 Get the ebook and bonus material on Gumroad!
🚀 Find the code of this tutorial series on my Github!

It’s been nearly a year since I’ve begun this RTS programming tutorial series and, in all this time, we’ve worked on lots of mechanics: we’ve made units with a basic AI, we’ve designed a resource management system, we’ve serialised data in various ways, we’ve prepared lots of UI elements and dynamics, we’ve talked about sounds, and of importing external models…
Although there are still a few things I want to implement in the upcoming weeks, in this article, I first want to make the project more robust. So we’ll take care of some fixes for bugs I saw along the way, or that readers kindly pointed out, and even of refactors that could make the game a bit better.
Ready? Then let’s go! :)