RTS Interlude #2: Refactoring the event system (Unity/C#)

On with our RTS project — in this interlude, we’re going to improve our event system!

Mina Pêcheux
CodeX
Published in
3 min readMay 14, 2021

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⬅️ Tutorial #10: Moving the camera| TOC | Tutorial #11: Adding a day-and-night cycle ➡️

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🚀 Find the code of this tutorial series on my Github!

Several weeks ago, we implemented a simple event mechanism that allows us to better separate the systems in our game and avoid…

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Mina Pêcheux
CodeX
Writer for

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)