RTS Interlude #2: Refactoring the event system (Unity/C#)
On with our RTS project — in this interlude, we’re going to improve our event system!
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3 min readMay 14, 2021
⬅️ Tutorial #10: Moving the camera| TOC | Tutorial #11: Adding a day-and-night cycle ➡️
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🚀 Find the code of this tutorial series on my Github!
Several weeks ago, we implemented a simple event mechanism that allows us to better separate the systems in our game and avoid…