Mina Pêcheux
Sep 1, 2023

--

Thanks, I'm glad you liked the article! Sadly, I think that's due to the fact that some meshes aren't 3-colourable... I believe that in that case, you can't use this CPU-precomputation trick, and you have to go back to the geometry shader-based solution, which is not cross-platform :/

--

--

Mina Pêcheux
Mina Pêcheux

Written by Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)

No responses yet