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Unity 1–01: Making Smooth Scene Transitions (C#)
So — wanna improve your player’s experience easily?
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As you probably know, providing a nice and smooth experience to your players is key in making your game approachable… and in convincing those players to actually stick around enough to see your amazing gameplay features!
In particular, having some transitions between your game scenes is a really nice way to keep your players hooked while changing context. It is a way of preserving immersion and even brings forward the style of your game: simple cuts don’t feel the same as fade ins or zoom effects — your transitions are yet another way to characterise your creation.
Plenty of us remember the visual and sound effects that would trigger whenever you started a fight in the Pokemon games: all throughout the series, these particular moments have always been anchored in our memories because we had this unique transition to associate them with.
So today, let’s see how we can make smooth scene transitions in Unity that cross fade the visuals and the sounds of our game…
By the way, you can find the full code to this tuto on my Github! 🚀
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