Making a RTS game #30: Refactoring our save/load system with binary serialisation 1/2 (Unity/C#)

Let’s keep working on our RTS and refactor our serialisation process to better protect our data!

Mina Pêcheux
C# Programming
Published in
14 min readSep 30, 2021

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⬅️ Tutorial #29: Improving our players system| TOC | Tutorial #31: Refactoring our save/load system with binary serialisation 2/2 ➡️

📕 Get the ebook and bonus material on Gumroad!
🚀 Find the code of this tutorial series on my Github!

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Mina Pêcheux
C# Programming

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)