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Making a RTS game #31: Refactoring our save/load system with binary serialisation 2/2 (Unity/C#)

Mina Pêcheux
.Net Programming
Published in
12 min readOct 7, 2021

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Using binary serialisation for our game parameters

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.Net Programming
.Net Programming

Published in .Net Programming

Explore the .Net with the latest in C# from basic to advanced, including .Net versions 9, 8, 6, 5, Core 3.1, .Net Framework, ASP.NET Core, MVC, design patterns, OOPS, and SOLID principles. Get top tutorials, best practices, and hands-on code examples on GitHub.

Mina Pêcheux
Mina Pêcheux

Written by Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)

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